Monday, May 18, 2009

Zhulei_ points in grids


import maya.cmds as cmds
from math import *

numColumns=10

for k in range(0,numColumns,1):
z=2 * k
for i in range(0, numColumns,1):
x=4*tan(i)
for j in range(0,numColumns,1):
y=3 * sin(j)

myPoint= [x,3*sin(30*z),z]
cmds.spaceLocator(p=myPoint)

1 comment:

  1. Nice.

    But the same goes as what I commented on Deng's work: it is important, though, to understand very clearly why you achieved this result with this particular combination of mathematical functions. If you do, great! If you don't, a good way to get a better understanding is by modifying it a bit and see what changes in the end result.... then you'll see how to gain full control of it.

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