Wednesday, June 10, 2009

Week 05 - recap

Yesterday we saw how to identify and correct some common scripting mistakes. We saw that the output panel from the script editor in Maya always tells us exactly what is wrong with our script and where the mistake is located.

We also tried to go into surface manipulation techniques, which unfortunately wasn't completed as expected. You were supposed to have seen how to access and manupilate nurbs CVs, polygons vertices, faces and edges. But we ended up only seeing how to use construction history to manipulate surfaces my modifying their generating curves.

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